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Greenpill - VR learning platform

EdTechVirtual RealityArchived

Server-side and system architecture for a VR education platform where teachers control and monitor student sessions in real time.

Client
Greenpill Technologies, via Starlio.tech
My role
Back-end and system architecture
Period
Apr - Sep 2025
Greenpill Technologies, via Starlio.techClient work - the product belongs to the client, so there is no screenshot to show here.

Project Overview

A VR learning platform is a real-time system pretending to be an education product: the interesting problem is not the headset, it is that a teacher has to see and influence what a student is doing, live, with no perceptible delay, across a classroom of them at once. I designed and built the server side of that - session control, signalling, the data layer underneath, and the containerised delivery that lets the whole thing be stood up reliably.

Measured results

Live session control

WebRTC over Janus

Session control and signalling over WebSockets, letting a teacher watch and steer student VR sessions as they happen rather than reviewing them afterwards.

Delivery

All services containerised

The whole platform runs under Docker, so a VR classroom can be stood up reproducibly rather than assembled by hand.

Challenges

  • Letting a teacher observe and control live VR sessions across a classroom without perceptible delay.
  • Carrying real-time media and control signalling reliably between headsets and the platform.
  • Designing a data layer that keeps up with real-time session state rather than lagging behind it.
  • Making the platform reproducible to deploy, rather than a hand-assembled set of services.

Solutions

  • Designed and built the entire server-side and system architecture for the platform.
  • Implemented real-time session control and signalling over WebSockets with the Janus WebRTC media server.
  • Built the data layer in Prisma and MySQL, shaped around live session state.
  • Containerised all services with Docker, so environments are reproducible and deployable.

Key Features

  • Real-Time Session Control - Teachers observe and steer student VR sessions as they happen.
  • WebRTC Media Pipeline - Janus media server carrying live streams between headsets and the platform.
  • WebSocket Signalling - Low-latency control channel underpinning session management.
  • Containerised Delivery - Every service running under Docker for reproducible deployment.

Project Info

Launch Date:
April 1, 2025
Status:
Archived
Website:

Technologies

Frontend

TypeScriptReactNext.js (SSR)

Backend

Node.jsPrismaMySQLDynamoDBGraphQL (Apollo)

Messaging

WebSocketsJanus WebRTC media server

Hosting & Deployment

DockerAWS

Monitoring & Analytics

Datadog RUM
Available for new projects

Need something like this?

Tell me what you are building and where it is stuck. I will tell you plainly whether it is work I should be doing.